

Output#StartFrame: The frame that frame 1 will correspond to when rendering. Output#Format: The format that the output images will use. The total frame padding length is LeadingZeroes + 1. Output#LeadingZero: The number of leading zeroes in the frame padding of the output filename. Output#Path: The path of the output that is being created by the render node. Output#Type: The type of output (Image or Movie) that is being rendered by the node. Output#Node: The path of the node that is going to be rendered If Blank, the scene will be rendered with the current Camera. Resolution Y: The height of the image, if 0 the current resolution setting in the scene will be used.įield of View: The field of view, if 0 the current field of view setting in the scene will be used.Ĭamera: The Camera to render with. Resolution X: The width of the rendered images, if 0 the current resolution setting in the scene will be used. Preset Name: The name of the custom resolution preset that will be used.

If set to Custom, resolution preset will be the name specified in Preset Name. Resolution Preset: The resolution preset to use. Use Resolution Preset: If this option is enabled, Harmony uses the specified resolution preset. Harmony Version: The version of Harmony to render with. Used for database rendering.įrame List: The list of frames to render.įrames Per Task: This is the number of frames that will be rendered at a time for each job task. Version: The version of the scene that is to be rendered. Scene: The name of the scene that is being rendered. Harmony File: The scene file to be rendered.Įnvironment: The Environment for the scene being rendered from the database. Submit Harmony Scene: If this option is enabled, the scene file will be submitted with the job, and then copied locally to the Worker machine during rendering. Use Database Scene: If this option is enabled, Harmony use a scene from the Database it is connected to. The general Deadline options are explained in the Job Submission documentation, and the Draft/Integration options are explained in the Draft and Integration documentation. Toon Boom Animation will help you achieve your curricular goals.
